using System; using System.Collections; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Recovery; public class NetworkBattleRecoveryManager : RecoveryNetworkManagerBase { public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func startCoroutine) { return NullVfx.GetInstance(); } public override VfxBase UpdateRecovery() { return NullVfx.GetInstance(); } }