e96cc3363c2829bcc112c54d75dae727208e6581
- _IfaceImpl.g.cs: extend header to warn about hand-edits; tag all bare // HEADLESS-FIX lines with their milestone (M13 on GetSideLogControl ×2) so `grep HEADLESS-FIX` reliably surfaces every block before a regen. - HeadlessHandViewStub / HeadlessPlayQueueViewStub: narrow from public to internal sealed — both stubs are consumed only within SVSim.BattleEngine (via the generated partial impls); no public surface exposes the concrete type, so internal is correct and aligns with HeadlessIconAnimations. - SessionBattleEngine.SeedMulliganInfoControl: add one-line comment on the GetComponent<MulliganInfoControl>() call explaining the shim's lazy materialisation behaviour (otherwise reads like a guaranteed NRE). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
100%