- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
196 lines
6.0 KiB
C#
196 lines
6.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class StorySummaryDialog : MonoBehaviour
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{
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public enum SummaryType
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{
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SummaryOnly,
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ClassNameList,
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CharaSelect
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}
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private readonly Vector3 SUMMARY_LABEL_POS = Vector3.zero;
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private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP = new Vector3(0f, 52f, 0f);
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private readonly Vector3 SUMMARY_LABEL_POS_CLASSLIST = new Vector3(0f, 62f, 0f);
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private readonly Vector3 SUMMARY_LABEL_POS_CHARALIST = new Vector3(0f, 131f, 0f);
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private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP_CLASSLIST = new Vector3(0f, 96f, 0f);
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private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP_CHARALIST = new Vector3(0f, 131f, 0f);
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private readonly Vector3 CLASS_PARENT_POS = new Vector3(0f, -70f, 0f);
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private readonly Vector3 CLASS_PARENT_POS_BATTLESKIP = Vector3.zero;
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private readonly Vector3 CHARA_PARENT_POS = new Vector3(0f, -53f, 0f);
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private readonly Vector3 CHARA_LINE_POS = new Vector3(0f, 24f, 0f);
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[SerializeField]
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private UILabel _summaryLabel;
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[SerializeField]
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private GameObject _toggleParent;
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[SerializeField]
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private UIToggle _toggleSingle;
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[SerializeField]
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private UILabel _labelToggleSingle;
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[SerializeField]
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private UIToggle _toggleBattleSkip;
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[SerializeField]
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private UIToggle _toggleMovieSubtitles;
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[SerializeField]
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private GameObject _iconObjectParent;
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[SerializeField]
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private UITable _classIconNameTable_1;
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[SerializeField]
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private UITable _classIconNameTable_2;
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[SerializeField]
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private ClassIconName _classIconNameOriginal;
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[SerializeField]
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private GameObject _charaSlectLineObject;
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private SummaryType _summaryType;
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public void SetSummary(string summary, bool isBattleSkipToggle, bool isMovieSubtitles, StoryChapterData chapterData, SummaryType summaryType)
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{
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_summaryType = summaryType;
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SetToggleButtons(isBattleSkipToggle, isMovieSubtitles);
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bool flag = isBattleSkipToggle || isMovieSubtitles;
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_summaryLabel.height = (flag ? 208 : 264);
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_summaryLabel.SetWrapText(summary);
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switch (_summaryType)
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{
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case SummaryType.SummaryOnly:
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SetLayoutSummaryOnly(flag);
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break;
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case SummaryType.ClassNameList:
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SetLayoutClassNameList(flag, chapterData);
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break;
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case SummaryType.CharaSelect:
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SetLayoutCharaSelect(flag);
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break;
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}
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}
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public void SetLayoutSummaryOnly(bool isToggle)
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{
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_iconObjectParent.gameObject.SetActive(value: false);
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_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP : SUMMARY_LABEL_POS);
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}
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public void SetLayoutClassNameList(bool isToggle, StoryChapterData chapterData)
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{
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SetAbleDeckClassList(chapterData.AvailableDeckClassList);
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_iconObjectParent.gameObject.SetActive(value: true);
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_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP_CLASSLIST : SUMMARY_LABEL_POS_CLASSLIST);
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_iconObjectParent.transform.localPosition = (isToggle ? CLASS_PARENT_POS_BATTLESKIP : CLASS_PARENT_POS);
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}
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public void SetLayoutCharaSelect(bool isToggle)
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{
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_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP_CHARALIST : SUMMARY_LABEL_POS_CHARALIST);
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if (!isToggle)
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{
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_iconObjectParent.transform.localPosition = CHARA_PARENT_POS;
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_charaSlectLineObject.transform.localPosition = CHARA_LINE_POS;
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}
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}
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private void SetToggleButtons(bool isBattleSkip, bool isMovieSubtitles)
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{
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if (!isBattleSkip && !isMovieSubtitles)
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{
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_toggleParent.SetActive(value: false);
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return;
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}
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_toggleParent.SetActive(value: true);
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_toggleSingle.gameObject.SetActive(value: false);
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_toggleBattleSkip.gameObject.SetActive(value: false);
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_toggleMovieSubtitles.gameObject.SetActive(value: false);
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if (isBattleSkip && isMovieSubtitles)
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{
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SetBattleSkipToggle(_toggleBattleSkip);
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SetMovieSubtitlesToggle(_toggleMovieSubtitles);
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}
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else if (isBattleSkip)
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{
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SetBattleSkipToggle(_toggleSingle);
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_labelToggleSingle.text = Data.SystemText.Get("Story_0035");
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}
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else if (isMovieSubtitles)
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{
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SetMovieSubtitlesToggle(_toggleSingle);
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_labelToggleSingle.text = Data.SystemText.Get("OtherConfig_0064");
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}
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}
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private void SetBattleSkipToggle(UIToggle toggle)
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{
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toggle.gameObject.SetActive(value: true);
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toggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE);
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bool isFirst = true;
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EventDelegate.Add(toggle.onChange, delegate
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{
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if (!isFirst)
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{
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GameMgr.GetIns().GetSoundMgr().PlayToggleSe(toggle.value);
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}
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isFirst = false;
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE, toggle.value);
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});
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}
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private void SetMovieSubtitlesToggle(UIToggle toggle)
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{
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toggle.gameObject.SetActive(value: true);
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toggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES);
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bool isFirst = true;
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EventDelegate.Add(toggle.onChange, delegate
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{
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if (!isFirst)
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{
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GameMgr.GetIns().GetSoundMgr().PlayToggleSe(toggle.value);
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}
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isFirst = false;
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES, toggle.value);
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});
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}
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private void SetAbleDeckClassList(List<int> classIds)
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{
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_classIconNameOriginal.gameObject.SetActive(value: false);
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_classIconNameTable_1.gameObject.SetActive(value: true);
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if (classIds.Count > _classIconNameTable_1.columns)
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{
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_classIconNameTable_2.gameObject.SetActive(value: true);
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}
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else
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{
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_classIconNameTable_2.gameObject.SetActive(value: false);
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}
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for (int i = 0; i < classIds.Count; i++)
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{
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ClassIconName classIconName = null;
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classIconName = ((i >= _classIconNameTable_1.columns) ? NGUITools.AddChild(_classIconNameTable_2.gameObject, _classIconNameOriginal.gameObject).GetComponent<ClassIconName>() : NGUITools.AddChild(_classIconNameTable_1.gameObject, _classIconNameOriginal.gameObject).GetComponent<ClassIconName>());
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classIconName.SetClass(classIds[i]);
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classIconName.gameObject.SetActive(value: true);
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}
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}
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}
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