PushAsync(TurnEnd|TurnEndFinal) fires FrameEmitted three times: OpponentTurnStart + OpponentTurnEnd + OpponentJudge. Behaviour-identical to the v1.2 case arm in BattleSession.ComputeResponses; just repackaged as a participant. Other URIs are swallowed. Used by Phase 1 to preserve v1.2 behaviour under the new abstraction; replaces the case-arm logic in BattleSession in Task 7.
83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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using SVSim.BattleNode.Sessions;
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using SVSim.BattleNode.Sessions.Participants;
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namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
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[TestFixture]
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public class ScriptedBotParticipantTests
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{
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[Test]
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public async Task PushAsync_TurnEnd_fires_three_FrameEmitted_in_order()
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{
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var p = new ScriptedBotParticipant();
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var emitted = new List<NetworkBattleUri>();
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p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
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await p.PushAsync(NewEnvelope(NetworkBattleUri.TurnEnd), noStock: false, CancellationToken.None);
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Assert.That(emitted, Is.EqualTo(new[]
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{
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NetworkBattleUri.TurnStart,
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NetworkBattleUri.TurnEnd,
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NetworkBattleUri.Judge,
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}));
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}
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[Test]
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public async Task PushAsync_TurnEndFinal_fires_three_FrameEmitted_in_order()
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{
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// Same burst as TurnEnd — TurnEndFinal is the game-ending variant but the
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// bot's response shape is unchanged for v1.2 behaviour preservation.
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var p = new ScriptedBotParticipant();
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var emitted = new List<NetworkBattleUri>();
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p.FrameEmitted += (env, _) => { emitted.Add(env.Uri); return Task.CompletedTask; };
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await p.PushAsync(NewEnvelope(NetworkBattleUri.TurnEndFinal), noStock: false, CancellationToken.None);
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Assert.That(emitted, Is.EqualTo(new[]
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{
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NetworkBattleUri.TurnStart,
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NetworkBattleUri.TurnEnd,
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NetworkBattleUri.Judge,
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}));
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}
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[Test]
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public async Task PushAsync_other_uris_do_not_fire()
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{
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var p = new ScriptedBotParticipant();
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var fired = 0;
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p.FrameEmitted += (_, _) => { fired++; return Task.CompletedTask; };
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foreach (var uri in new[]
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{
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NetworkBattleUri.Matched, NetworkBattleUri.BattleStart, NetworkBattleUri.Deal,
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NetworkBattleUri.Swap, NetworkBattleUri.Ready, NetworkBattleUri.PlayActions,
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NetworkBattleUri.TurnStart, NetworkBattleUri.TurnEndActions, NetworkBattleUri.Echo,
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NetworkBattleUri.Judge, NetworkBattleUri.BattleFinish,
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})
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{
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await p.PushAsync(NewEnvelope(uri), noStock: false, CancellationToken.None);
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}
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Assert.That(fired, Is.EqualTo(0));
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}
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[Test]
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public async Task RunAsync_returns_immediately()
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{
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var p = new ScriptedBotParticipant();
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await p.RunAsync(CancellationToken.None);
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Assert.Pass();
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}
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private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
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new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
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Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
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Body: new ResultCodeOnlyBody());
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}
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