d01e3da869c46528b83f723457ddbf6b0e09ce08
Extend the UnityEngine value/component shims with no-op members surfaced by the compile loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/ Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/ Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/ ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat* in UnityStatics.cs. All cosmetic, off the battle path. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
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