Aliased (extern alias 'engine') to confine the decompiled engine's large global-namespace type surface, which would otherwise collide with node types (BattlePlayer, MessagePackSerializer). Also expose internals to SVSim.BattleEngine.Tests for the upcoming N0/N1 tests. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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922 B