c9841c012b72b30ef858764837e17bdc9a476fc0
Mirrors HeadlessFixture.NewNetworkEmitBattle wiring (opponent seating, leader life, card templates, deck seeding) minus the emit-only RealTimeNetworkAgent scaffolding (shadow only receives). Probe passed first run — M13 already filled the network-mgr construction gaps. No Engine/ edits; drift clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
100%