Files
SVSimServer/SVSim.Database/Repositories/Guild/GuildRepository.cs
gamer147 09104f4e73 fix(guild): /guild/update response — flat detail under guild (matches GuildUpdateTask.Parse)
GuildUpdateTask.Parse() reads data[guild] as GuildDetailInfo directly; the previous
GuildDetailSubTree wrapper (data[guild][detail]) caused json[guild_id].ToInt() to
crash on the client. Split GuildUpdateResponse (flat) from GuildUpdateEmblemResponse
(nested, correct for GuildEmblemUpdateTask.Parse). Also surfaces guild_name from the
request through UpdateGuildRequest.Name -> service -> repo so the client rename is honoured.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:54:15 -04:00

99 lines
3.9 KiB
C#

using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Repositories.Guild;
public sealed class GuildRepository : IGuildRepository
{
private readonly SVSimDbContext _db;
public GuildRepository(SVSimDbContext db) { _db = db; }
public Task<Entities.Guild.Guild?> GetByIdAsync(int guildId, CancellationToken ct = default)
=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
public Task<Entities.Guild.Guild?> GetActiveByIdAsync(int guildId, CancellationToken ct = default)
=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId && g.BreakupAt == null, ct);
public Task<Entities.Guild.Guild?> GetWithMembersAsync(int guildId, CancellationToken ct = default)
=> _db.Guilds
.Include(g => g.Members)
.AsSplitQuery()
.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
public Task<bool> NameExistsAsync(string name, CancellationToken ct = default)
=> _db.Guilds.AnyAsync(g => g.Name == name && g.BreakupAt == null, ct);
public async Task<Entities.Guild.Guild> AddAsync(Entities.Guild.Guild g, CancellationToken ct = default)
{
_db.Guilds.Add(g);
await _db.SaveChangesAsync(ct);
return g;
}
public async Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.BreakupAt = brokenUpAt;
await _db.SaveChangesAsync(ct);
}
public async Task<IReadOnlyList<Entities.Guild.Guild>> SearchAsync(
string name, int activity, int joinCondition, int memberBucket,
int maxMemberCap, int resultCap, CancellationToken ct = default)
{
IQueryable<Entities.Guild.Guild> q = _db.Guilds.Where(g => g.BreakupAt == null);
if (!string.IsNullOrEmpty(name))
q = q.Where(g => g.Name.Contains(name));
if (activity != 0)
q = q.Where(g => (int)g.Activity == activity);
if (joinCondition != 0)
q = q.Where(g => (int)g.JoinCondition == joinCondition);
if (memberBucket is 1 or 2 or 3)
{
var (lo, hi) = memberBucket switch
{
1 => (1, 10),
2 => (11, 25),
_ => (26, maxMemberCap),
};
q = q
.Select(g => new { Guild = g, MemberCount = _db.GuildMembers.Count(m => m.GuildId == g.GuildId) })
.Where(x => x.MemberCount >= lo && x.MemberCount <= hi)
.Select(x => x.Guild);
}
return await q.Take(resultCap).ToListAsync(ct);
}
public async Task UpdateActivityAndJoinConditionAsync(int guildId, int? activity, int? joinCondition, string? name = null, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
if (!string.IsNullOrWhiteSpace(name)) guild.Name = name;
if (activity.HasValue) guild.Activity = (Entities.Guild.GuildActivity)activity.Value;
if (joinCondition.HasValue) guild.JoinCondition = (Entities.Guild.GuildJoinCondition)joinCondition.Value;
await _db.SaveChangesAsync(ct);
}
public async Task UpdateDescriptionAsync(int guildId, string description, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.Description = description;
await _db.SaveChangesAsync(ct);
}
public async Task UpdateEmblemAsync(int guildId, long emblemId, CancellationToken ct = default)
{
var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
if (guild is null) return;
guild.EmblemId = emblemId;
await _db.SaveChangesAsync(ct);
}
}