PushAsync(TurnEnd|TurnEndFinal) fires FrameEmitted three times: OpponentTurnStart + OpponentTurnEnd + OpponentJudge. Behaviour-identical to the v1.2 case arm in BattleSession.ComputeResponses; just repackaged as a participant. Other URIs are swallowed. Used by Phase 1 to preserve v1.2 behaviour under the new abstraction; replaces the case-arm logic in BattleSession in Task 7.
52 lines
2.5 KiB
C#
52 lines
2.5 KiB
C#
using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Lifecycle;
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using SVSim.BattleNode.Protocol;
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namespace SVSim.BattleNode.Sessions.Participants;
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/// <summary>
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/// Server-scripted opponent (today's v1.2 testing-harness behavior, repackaged).
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/// On <see cref="PushAsync"/> with <c>TurnEnd</c> or <c>TurnEndFinal</c>, fires
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/// <see cref="FrameEmitted"/> three times: <c>OpponentTurnStart</c>,
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/// <c>OpponentTurnEnd</c>, <c>OpponentJudge</c>. All other URIs are swallowed
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/// (no opponent reaction needed for v1.2 behavior).
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/// </summary>
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/// <remarks>
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/// ViewerId, Context are fixtures matching <see cref="ScriptedLifecycle.FakeOpponentViewerId"/>
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/// and a scripted opponent profile. Used by Phase 1 to preserve the v1.2 burst
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/// behavior under the new participant abstraction; the session synthesizes
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/// Matched/BattleStart/Deal using only the OTHER (real) participant's Context for now —
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/// the scripted bot's Context is ignored for those frames in Phase 1.
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/// </remarks>
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public sealed class ScriptedBotParticipant : IBattleParticipant
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{
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public long ViewerId => ScriptedLifecycle.FakeOpponentViewerId;
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public MatchContext Context { get; } = new(
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SelfDeckCardIds: Array.Empty<long>(),
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ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
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CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
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EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
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BattleType: 0);
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public event Func<MsgEnvelope, CancellationToken, Task>? FrameEmitted;
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public async Task PushAsync(MsgEnvelope envelope, bool noStock, CancellationToken ct)
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{
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// v1.2 behavior: react to the player's TurnEnd / TurnEndFinal with the
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// three-frame burst. Everything else is silently swallowed.
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if (envelope.Uri is NetworkBattleUri.TurnEnd or NetworkBattleUri.TurnEndFinal)
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{
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await EmitAsync(ScriptedLifecycle.BuildOpponentTurnStart(), ct).ConfigureAwait(false);
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await EmitAsync(ScriptedLifecycle.BuildOpponentTurnEnd(), ct).ConfigureAwait(false);
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await EmitAsync(ScriptedLifecycle.BuildOpponentJudge(), ct).ConfigureAwait(false);
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}
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}
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public Task RunAsync(CancellationToken ct) => Task.CompletedTask;
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public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask;
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public ValueTask DisposeAsync() => ValueTask.CompletedTask;
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private Task EmitAsync(MsgEnvelope env, CancellationToken ct) =>
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FrameEmitted?.Invoke(env, ct) ?? Task.CompletedTask;
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}
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