acd0997cfbef76750e5e620fb980d5285fb5246e
Lifts the WS read loop, SIO encode/decode, per-WS OutboundSequencer + InboundTracker, and SIO ack out of BattleSession into a participant. PushAsync(noStock=false) assigns playSeq via the sequencer; noStock=true bypasses it. FrameEmitted fires on each deduplicated inbound envelope. The existing BattleSession keeps its own copy of the WS code for now; Task 9 cuts the handler over to use BattleSessionV2 + RealParticipant and Task 10 deletes the old BattleSession + duplicate code.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
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