gamer147 a28e3ba334 feat(battle-engine): Unity shim members — BoxCollider/RenderTexture/AnimationCurve/Animator (4572->4254)
Add no-op members + supporting types (FilterMode/TextureWrapMode/WrapMode/Keyframe/
AnimatorStateInfo/AnimatorClipInfo) to the UnityEngine shim. Standard Unity API surface,
inferred from frontier member names — Unity types aren't in the decomp so they're
hand-extended, not generated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:40:37 -04:00
2024-09-05 08:20:09 -04:00
2026-06-03 13:56:59 -04:00
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
13 MiB
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C# 100%