Code-review follow-up to the dispatch unification (0a8a84b).
1. The RunAsync drop cascade synthesized BattleFinish(Win=1), which the client
renders as RESULT_CODE.NoContest ("battle ended in no contest") instead of a
win. Add DisconnectWin=201 (already in the client enum, routes to WIN UI) and
ship it for involuntary opponent drops. Update PvpMidGameDisconnect_FullCascade.
2. Remove BuildBattleFinishNoContest() — dead since the Retire/Kill arm moved to
RetireWin/RetireLose.
3. Correct the BattleResult docstring: Lose/Win/Consistency are no longer emitted
by any dispatch arm; they survive only as serialization-test constants.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
4.3 KiB
4.3 KiB