gamer147 a198174ede fix(battle-node): involuntary-drop survivor gets DisconnectWin, not Win=NoContest
Code-review follow-up to the dispatch unification (0a8a84b).

1. The RunAsync drop cascade synthesized BattleFinish(Win=1), which the client
   renders as RESULT_CODE.NoContest ("battle ended in no contest") instead of a
   win. Add DisconnectWin=201 (already in the client enum, routes to WIN UI) and
   ship it for involuntary opponent drops. Update PvpMidGameDisconnect_FullCascade.

2. Remove BuildBattleFinishNoContest() — dead since the Retire/Kill arm moved to
   RetireWin/RetireLose.

3. Correct the BattleResult docstring: Lose/Win/Consistency are no longer emitted
   by any dispatch arm; they survive only as serialization-test constants.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 19:26:16 -04:00
2024-09-05 08:20:09 -04:00
2024-09-05 08:33:12 -04:00
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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