Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/PuzzleAnimation.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

154 lines
5.1 KiB
C#

using System.Collections;
using System.Linq;
using UnityEngine;
namespace Wizard;
public class PuzzleAnimation : MonoBehaviour
{
[SerializeField]
private UISprite TitleFailed;
[SerializeField]
private UISprite TitleReset;
[SerializeField]
private UITexture Bg;
[SerializeField]
private UITexture FieldHideBg;
[SerializeField]
private UIPanel MainPanel;
[SerializeField]
private UISprite ArcaneIn;
[SerializeField]
private UISprite ArcaneOut;
private const float TextFadeDuration = 0.15f;
private const float WaitTimeAfterTextFade = 0.075f;
private const float BGFadeDuration = 0.15f;
private const int LOADING_LAYER = 26;
private bool _isEndFadeOut;
public float FadeOutDuration { get; private set; } = 0.7f;
public float FadeInDuration => 0.475f;
public void Run(bool isReset)
{
StartCoroutine(FadeOut(isReset));
}
public void End()
{
StartCoroutine(FadeIn());
}
public void SetUp()
{
ArcaneIn.transform.localScale = Vector3.one * 0.01f;
ArcaneOut.transform.localScale = Vector3.one * 0.01f;
ArcaneIn.alpha = 0f;
ArcaneOut.alpha = 0f;
Bg.alpha = 0f;
FieldHideBg.alpha = 0f;
UIAtlas atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "BattleLang");
TitleFailed.atlas = atlas;
TitleFailed.spriteName = "result_text_failed";
TitleReset.atlas = atlas;
TitleReset.spriteName = "result_text_resetting";
GameMgr.GetIns().GetEffectMgr().InitCommonEffect("Json/EffectResultData", isBattle: true, isField: false, isBattleEffect: true);
base.gameObject.SetLayer(26, isSetChildren: true);
Bg.gameObject.SetActive(value: false);
FieldHideBg.gameObject.SetActive(value: false);
}
public IEnumerator FadeOut(bool isReset)
{
_isEndFadeOut = false;
Bg.gameObject.SetActive(value: true);
FieldHideBg.gameObject.SetActive(value: true);
FieldHideBg.alpha = 0f;
if (isReset)
{
TitleFailed.gameObject.SetActive(value: false);
TitleReset.gameObject.SetActive(value: true);
TitleReset.transform.localScale = Vector3.one * 10f;
TitleReset.alpha = 0f;
Bg.color = new Color32(0, 48, 16, 0);
}
else
{
TitleFailed.gameObject.SetActive(value: true);
TitleReset.gameObject.SetActive(value: false);
TitleFailed.transform.localScale = Vector3.one * 10f;
TitleFailed.alpha = 0f;
Bg.color = new Color32(0, 24, 48, 0);
}
MainPanel.alpha = 1f;
yield return new WaitForSeconds(0.1f);
if (isReset)
{
TweenAlpha.Begin(TitleReset.gameObject, 0.2f, 1f);
iTween.ScaleTo(TitleReset.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_PUZZLE_RESET);
}
else
{
TweenAlpha.Begin(TitleFailed.gameObject, 0.2f, 1f);
iTween.ScaleTo(TitleFailed.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_PUZZLE_RESET);
}
TweenAlpha.Begin(Bg.gameObject, 0.5f, 0.75f);
TweenAlpha.Begin(FieldHideBg.gameObject, 0.5f, 1f);
yield return new WaitForSeconds(0.2f);
TweenAlpha.Begin(ArcaneIn.gameObject, 0.5f, 1f);
TweenAlpha.Begin(ArcaneOut.gameObject, 0.5f, 1f);
iTween.ScaleTo(ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
iTween.ScaleTo(ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
if (isReset)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero, Quaternion.identity, 26);
TitleReset.transform.localScale = Vector3.one;
iTween.ScaleTo(TitleReset.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
else
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero, Quaternion.identity, 26);
TitleFailed.transform.localScale = Vector3.one;
iTween.ScaleTo(TitleFailed.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
}
yield return new WaitForSeconds(2f);
_isEndFadeOut = true;
}
public IEnumerator FadeIn()
{
while (!_isEndFadeOut)
{
yield return null;
}
TweenAlpha.Begin(TitleFailed.gameObject, 0.15f, 0f);
TweenAlpha.Begin(TitleReset.gameObject, 0.15f, 0f);
TweenAlpha.Begin(ArcaneIn.gameObject, 0.15f, 0f);
TweenAlpha.Begin(ArcaneOut.gameObject, 0.15f, 0f);
yield return new WaitForSeconds(0.22500001f);
TweenAlpha.Begin(FieldHideBg.gameObject, 0.15f, 0f);
TweenAlpha.Begin(Bg.gameObject, 0.15f, 0f);
yield return new WaitForSeconds(0.15f);
Bg.alpha = 0f;
FieldHideBg.alpha = 0f;
TweenAlpha.Begin(FieldHideBg.gameObject, 0f, 0f);
TweenAlpha.Begin(Bg.gameObject, 0f, 0f);
Bg.gameObject.SetActive(value: false);
FieldHideBg.gameObject.SetActive(value: false);
}
}