96ae090a3a204dcdfab10857e49aceb29ee9a93f
Replaces the v1.0 single-envelope/OpponentTurn-phase invariant with the v1.1 two-envelope/AfterReady invariant. Currently failing — ComputeResponses still does the v1.0 thing. Implementation follows.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
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