feat(battle-node): BuildOpponentTurnEnd builder for v1.1 turn loop
Pairs with BuildOpponentTurnStart. Wire shape from prod capture (turnState=0, resultCode=1). Single test locks uri, ViewerId, Cat, and body shape.
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@@ -107,6 +107,15 @@ public static class ScriptedLifecycle
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EnvelopeForPush(NetworkBattleUri.TurnStart,
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new OpponentTurnStartBody(Spin: ScriptedProfiles.OpponentTurnStartSpin));
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/// <summary>
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/// Server-pushed TurnEnd transition that closes the opponent's turn and hands control
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/// back to the player. Paired with <see cref="BuildOpponentTurnStart"/> in the v1.1 loop.
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/// Wire shape from prod capture battle-traffic_tk2_regular.ndjson L18:
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/// <c>{"uri":"TurnEnd","turnState":0,"resultCode":1,"playSeq":N}</c>.
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/// </summary>
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public static MsgEnvelope BuildOpponentTurnEnd() =>
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EnvelopeForPush(NetworkBattleUri.TurnEnd, new TurnEndBody(TurnState: 0));
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private static IReadOnlyList<PosIdx> BuildPosIdxList(IReadOnlyList<long> hand)
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{
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var list = new List<PosIdx>(hand.Count);
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@@ -153,6 +153,19 @@ public class ScriptedLifecycleTests
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Assert.That(body.Spin, Is.EqualTo(100));
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}
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[Test]
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public void BuildOpponentTurnEnd_emits_TurnEnd_uri_with_turn_state_zero()
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{
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var env = ScriptedLifecycle.BuildOpponentTurnEnd();
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Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd));
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Assert.That(env.ViewerId, Is.EqualTo(ScriptedLifecycle.FakeOpponentViewerId));
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Assert.That(env.Cat, Is.EqualTo(EmitCategory.Battle));
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var body = (TurnEndBody)env.Body;
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Assert.That(body.TurnState, Is.EqualTo(0));
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Assert.That(body.ResultCode, Is.EqualTo(1));
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}
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private static MatchContext FixtureCtx(IReadOnlyList<long>? deck = null) => new(
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SelfDeckCardIds: deck ?? Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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