feat(battle-node): add TurnEndBody record for opponent turn-end push

Mirrors OpponentTurnStartBody — JsonPropertyName-cased turnState +
resultCode (default 1). First piece of the scripted opponent turn-end
loop; nothing references it yet.
This commit is contained in:
gamer147
2026-06-01 14:46:21 -04:00
parent 1904ae4c0c
commit d4926e31d6

View File

@@ -0,0 +1,7 @@
using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record TurnEndBody(
[property: JsonPropertyName("turnState")] int TurnState,
[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;