8a97dd0194f6d76077bb1323e7601663a3096d7f
Tests assert that for Type=Pvp, A's InitBattle gets Matched with A's ctx as selfInfo and B's ctx as oppoInfo, and symmetrically for B. Same for Loaded/BattleStart. Swap stays per-sender (each runs their own mulligan).
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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C#
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