8052ed60ecca88e3e1ed4eab00b72d7005d23d3e
Implements IHasHandshakePhase and emits client-shaped InitNetwork/InitBattle/ Loaded/Swap (reacting to the session's pushes) instead of being a passive TurnEnd-only fixture the session narrates around. This is what lets the type-agnostic mulligan barrier (next task) work in Scripted mode. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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C#
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