41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// A deck belonging to a user.
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/// </summary>
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[MessagePackObject]
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public class UserDeck
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{
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[Key("deck_no")]
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public int DeckNumber { get; set; }
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[Key("class_id")]
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public int ClassId { get; set; }
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[Key("sleeve_id")]
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public int SleeveId { get; set; }
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[Key("leader_skin_id")]
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public int LeaderSkinId { get; set; }
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[Key("deck_name")]
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public string DeckName { get; set; } = string.Empty;
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[Key("card_id_array")]
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public List<int> Cards { get; set; } = new List<int>();
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[Key("is_complete_deck")]
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public int IsCompleteDeck { get; set; }
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[Key("restricted_card_exists")]
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public bool RestrictedCardExists { get; set; }
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[Key("is_available_deck")]
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public int IsAvailable { get; set; }
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[Key("maintenance_card_ids")]
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public List<int> MaintenanceCards { get; set; } = new List<int>();
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[Key("is_include_un_possession_card")]
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public bool IncludesNonCollectibleCards { get; set; }
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[Key("is_random_leader_skin")]
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public int IsRandomLeaderSkin { get; set; }
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[Key("leader_skin_id_list")]
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public List<int> LeaderSkinIds { get; set; } = new List<int> { 0 };
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[Key("order_num")]
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public int Order { get; set; }
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[Key("create_deck_time")]
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public DateTime DeckCreateTime { get; set; }
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} |