using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos; /// /// A deck belonging to a user. /// [MessagePackObject] public class UserDeck { [Key("deck_no")] public int DeckNumber { get; set; } [Key("class_id")] public int ClassId { get; set; } [Key("sleeve_id")] public int SleeveId { get; set; } [Key("leader_skin_id")] public int LeaderSkinId { get; set; } [Key("deck_name")] public string DeckName { get; set; } = string.Empty; [Key("card_id_array")] public List Cards { get; set; } = new List(); [Key("is_complete_deck")] public int IsCompleteDeck { get; set; } [Key("restricted_card_exists")] public bool RestrictedCardExists { get; set; } [Key("is_available_deck")] public int IsAvailable { get; set; } [Key("maintenance_card_ids")] public List MaintenanceCards { get; set; } = new List(); [Key("is_include_un_possession_card")] public bool IncludesNonCollectibleCards { get; set; } [Key("is_random_leader_skin")] public int IsRandomLeaderSkin { get; set; } [Key("leader_skin_id_list")] public List LeaderSkinIds { get; set; } = new List { 0 }; [Key("order_num")] public int Order { get; set; } [Key("create_deck_time")] public DateTime DeckCreateTime { get; set; } }