31 lines
713 B
C#
31 lines
713 B
C#
using MessagePack;
|
|
|
|
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
|
|
|
|
[MessagePackObject]
|
|
public class LoginBonusReward
|
|
{
|
|
/// <summary>
|
|
/// The effect shown ingame.
|
|
/// </summary>
|
|
[Key("effect_id")]
|
|
public int EffectId { get; set; }
|
|
|
|
/// <summary>
|
|
/// The type of reward.
|
|
/// </summary>
|
|
[Key("reward_type")]
|
|
public int RewardType { get; set; }
|
|
|
|
/// <summary>
|
|
/// A more specified reward type (ie if a pack, which pack).
|
|
/// </summary>
|
|
[Key("reward_detail_id")]
|
|
public int RewardDetailId { get; set; }
|
|
|
|
/// <summary>
|
|
/// The count of the reward.
|
|
/// </summary>
|
|
[Key("reward_number")]
|
|
public int RewardNumber { get; set; }
|
|
} |