using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos; [MessagePackObject] public class LoginBonusReward { /// /// The effect shown ingame. /// [Key("effect_id")] public int EffectId { get; set; } /// /// The type of reward. /// [Key("reward_type")] public int RewardType { get; set; } /// /// A more specified reward type (ie if a pack, which pack). /// [Key("reward_detail_id")] public int RewardDetailId { get; set; } /// /// The count of the reward. /// [Key("reward_number")] public int RewardNumber { get; set; } }