using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
[MessagePackObject]
public class LoginBonusReward
{
///
/// The effect shown ingame.
///
[Key("effect_id")]
public int EffectId { get; set; }
///
/// The type of reward.
///
[Key("reward_type")]
public int RewardType { get; set; }
///
/// A more specified reward type (ie if a pack, which pack).
///
[Key("reward_detail_id")]
public int RewardDetailId { get; set; }
///
/// The count of the reward.
///
[Key("reward_number")]
public int RewardNumber { get; set; }
}