Files
SVSimServer/SVSim.EmulatedEntrypoint
gamer147 771d884314 fix(guild): /guild/join returns guild_status per branch (APPLYING for approval path, JOINING otherwise)
GuildJoinTask.Parse() reads data[guild_status].ToInt() directly; hardcoding 2
for the APPROVAL path was wrong. GuildOpResult gains nullable GuildStatus; JoinAsync
sets 1 (APPLYING) for the pending-request path and 2 (JOINING) for instant joins.
Controller reads r.GuildStatus. Two new tests assert the wire value per path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:51:04 -04:00
..
2024-09-07 22:14:24 -04:00
2024-09-07 22:14:24 -04:00
2024-09-05 08:32:54 -04:00
2024-09-05 08:32:54 -04:00