Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/StoryLeaderSelectSummaryDialog.cs
gamer147 755f7fd148 port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance).
- BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy.
- EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls.
- Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial).
- Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:50:10 -04:00

77 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class StoryLeaderSelectSummaryDialog : StorySummaryDialog
{
[SerializeField]
private GameObject _charaSelectionButton;
[SerializeField]
private UISprite _selectMarkSprite;
[SerializeField]
private UIGrid _charaButtonGrid;
private List<string> _loadPathList = new List<string>();
private List<ClassSelectionButton> _charaSelectionButtons = new List<ClassSelectionButton>();
private ClassSelectionButton _selectCharaSelectionButton;
private TweenAlpha _selectMarkTweenAlpha;
private Action<ClassCharacterMasterData> _selectCharaAction;
public void SetLeaderSelectSummary(string summary, bool isBattleSkipToggle, bool isMovieSubtitles, StoryChapterData chapterData, Action<ClassCharacterMasterData> selectCharaAction)
{
_selectCharaAction = selectCharaAction;
_selectMarkTweenAlpha = _selectMarkSprite.GetComponent<TweenAlpha>();
List<ClassCharacterMasterData> _classCharacterMasterDatas = new List<ClassCharacterMasterData>();
foreach (int charaId in chapterData.CharaIdList)
{
_classCharacterMasterDatas.Add(GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(charaId));
}
ResourcesManager resMgr = Toolbox.ResourcesManager;
foreach (ClassCharacterMasterData item in _classCharacterMasterDatas)
{
_loadPathList.Add(resMgr.GetAssetTypePath(item.skin_id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton));
}
StartCoroutine(resMgr.LoadAssetGroupAsync(_loadPathList, delegate
{
SetSummary(summary, isBattleSkipToggle, isMovieSubtitles, chapterData, SummaryType.CharaSelect);
_charaSelectionButton.gameObject.SetActive(value: false);
foreach (ClassCharacterMasterData item2 in _classCharacterMasterDatas)
{
ClassSelectionButton component = UnityEngine.Object.Instantiate(_charaSelectionButton, _charaSelectionButton.transform.parent).GetComponent<ClassSelectionButton>();
component.gameObject.SetActive(value: true);
component.Init(item2, resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath(item2.skin_id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton, isfetch: true)), OnClickCharaButton, isShowStoryClearLabel: false, isShowUsedLabel: false, showNotificationIcon: false);
_charaSelectionButtons.Add(component);
}
_charaButtonGrid.Reposition();
SelectChara(_charaSelectionButtons.First());
}));
}
private void OnClickCharaButton(ClassSelectionButton classButton)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
SelectChara(classButton);
}
private void SelectChara(ClassSelectionButton charaButton)
{
if (!(_selectCharaSelectionButton == charaButton))
{
_selectCharaSelectionButton = charaButton;
_selectMarkSprite.transform.position = charaButton.transform.position;
_selectMarkTweenAlpha.PlayPingPong(isIncreaseAlpha: false);
_selectCharaAction(_selectCharaSelectionButton.ClassCharacterMasterData);
}
}
}