67403134468ac919ccd5ac0988524f6fd9d5e970
Receive feeds the decoded frame into the mgr's own NetworkBattleReceiver (isHaveSequence:true, checkBreakData:false — mirroring the engine's RecoveryDataHandler frame replay), reboxing object?->object for nested data. No engine gaps surfaced; the only fix was a test-harness one (load all deck ids in a single HeadlessCardMaster.Load — per-id calls each replace the master). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
100%