CS1501 overload gaps (Unity): - Transform.TransformPoint/InverseTransformPoint(float,float,float); LookAt(.,worldUp) x2. - Object.FindObjectsOfType(Type)/(bool); Instantiate<T>(.,pos,rot,parent). - Component/GameObject.BroadcastMessage(string,object[,opts]). - Animator.Play(string/int, layer[, normalizedTime]). - Mathf.Min/Max(params float[]/int[]). - MonoBehaviour.CancelInvoke(string). CS1729: NullBattleCardView(BuildInfo) ctor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 KiB
27 KiB