629ae6bf985f7d87d5b235bbd9a7702396d35d28
CS1501 overload gaps (Unity): - Transform.TransformPoint/InverseTransformPoint(float,float,float); LookAt(.,worldUp) x2. - Object.FindObjectsOfType(Type)/(bool); Instantiate<T>(.,pos,rot,parent). - Component/GameObject.BroadcastMessage(string,object[,opts]). - Animator.Play(string/int, layer[, normalizedTime]). - Mathf.Min/Max(params float[]/int[]). - MonoBehaviour.CancelInvoke(string). CS1729: NullBattleCardView(BuildInfo) ctor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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C#
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