- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
687 B
C#
20 lines
687 B
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Title\GameSetup.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Wizard.Title
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{
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public partial class GameSetup
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{
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private TemporaryAssetDeleter _temporaryAssetDeleter;
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private UserInfoRequest m_userInfoRequest;
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private ResourceDownloader m_assetDownloader;
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private readonly BattleRecovery _battleRecovery;
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private MonoBehaviour m_coroutineObj;
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public bool IsRunning { get; set; }
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public GameSetup(MonoBehaviour coroutineObj) { }
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public IEnumerator StartSetup() => default!;
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}
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}
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