4f76fb21f0cf9be909f6cfb888fc96f6364e7753
A when_play damage=5 spell (the M6 card 800134020) played at a select_count=1 enemy follower with life <= 5 kills it as a consequence of damage -> life <= 0 -> the dead-check + the same RemoveInplayCard/cemetery path M7 lit up (the dominant real-card removal mechanic), reached through combat math rather than `destroy`. Oracle LethalDamageSpellOracleTests: selected follower (1/2) removed (board -1 + cemetery +1, the M7 dimension); un-selected control (6/7, life > 5) untouched and still on board (M6 routing; select_count=1 hits only the selected target). 8/8 green; engine 0 errors; check_drift clean; ZERO new Engine/shim/manifest work — the death path inherited M7's death-voice fix; the predicted damage-VFX shadow never materialized. Load-bearing (M4/M6 discipline): swapping the selection to the 6/7 -> it survives at 2 and nobody dies, proving removal is gated on the SELECTED follower's life reaching <= 0, not on selection (M7's destroy) or a blanket wipe. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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