Files
SVSimServer/SVSim.UnitTests/Matching/InProcessPairUpTests.cs
gamer147 28b1d7531a feat(emulated-entrypoint): InProcessPairUp service for TK2 PvP matching
Tiny per-mode FCFS slot. First poller parks; second pairs and triggers
bridge.RegisterBattle(p1, p2, Pvp). Match cached for first poller's
next poll (consume-on-read). No MMR, no cross-mode, no timeouts --
the proper queue API is a separate spec; this is the smallest thing
that lets TK2 PvP work end-to-end.
2026-06-01 22:06:49 -04:00

70 lines
3.0 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
using SVSim.EmulatedEntrypoint.Matching;
namespace SVSim.UnitTests.Matching;
[TestFixture]
public class InProcessPairUpTests
{
[Test]
public async Task TryPairAsync_on_empty_slot_returns_null_and_parks()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
var match = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
Assert.That(match, Is.Null);
}
[Test]
public async Task TryPairAsync_with_waiting_partner_pairs_and_returns_match()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
var match = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None);
Assert.That(match, Is.Not.Null);
Assert.That(match!.BattleId, Is.Not.Empty);
}
[Test]
public async Task First_arrivers_next_poll_returns_cached_match_then_evicts()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // park
var secondPaired = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None); // pair
var firstCached = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // consume
var firstAgain = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // post-consume
Assert.That(firstCached, Is.Not.Null);
Assert.That(firstCached!.BattleId, Is.EqualTo(secondPaired!.BattleId));
Assert.That(firstAgain, Is.Null, "Consumed entry must be evicted; next call re-parks.");
}
[Test]
public async Task Different_modes_do_not_pair_across_slots()
{
var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
var svc = new InProcessPairUp(bridge);
await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
var rankMatch = await svc.TryPairAsync("rank_rotation", new BattlePlayer(2, Ctx()), CancellationToken.None);
Assert.That(rankMatch, Is.Null, "Different mode shouldn't pair with tk2's waiting viewer.");
}
private static MatchContext Ctx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
}