Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using LitJson;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AvatarBattleInfo
|
|
{
|
|
public class AvatarBattleBonus
|
|
{
|
|
public string LeaderSkinId { get; private set; }
|
|
|
|
public int BattleStartFirstPlayerTurnBp { get; private set; }
|
|
|
|
public int BattleStartSecondPlayerTurnBp { get; private set; }
|
|
|
|
public int BattleStartMaxLife { get; private set; }
|
|
|
|
public string[] AbilityCosts { get; private set; }
|
|
|
|
public string[] Abilities { get; private set; }
|
|
|
|
public string[] PassiveAbilities { get; private set; }
|
|
|
|
public string[] AbilityDesc { get; private set; }
|
|
|
|
public string PassiveAbilityDesc { get; private set; }
|
|
|
|
public AvatarBattleBonus(JsonData json)
|
|
{
|
|
LeaderSkinId = json["leader_skin_id"].ToString();
|
|
BattleStartFirstPlayerTurnBp = json["battle_start_firstplayerturn_bp"].ToInt();
|
|
BattleStartSecondPlayerTurnBp = json["battle_start_secondplayerturn_bp"].ToInt();
|
|
BattleStartMaxLife = json["battle_start_max_life"].ToInt();
|
|
AbilityCosts = json["ability_cost"].ToString().Split('|');
|
|
Abilities = json["ability"].ToString().Split(',');
|
|
PassiveAbilities = json["passive_ability"].ToString().Split(',');
|
|
AbilityDesc = json["ability_desc"].ToString().Split('|');
|
|
PassiveAbilityDesc = json["passive_ability_desc"].ToString();
|
|
}
|
|
}
|
|
|
|
public string LeaderSkinId { get; private set; }
|
|
|
|
public AvatarBattleBonus Bonus { get; private set; }
|
|
|
|
public AvatarBattleInfo(JsonData json)
|
|
{
|
|
LeaderSkinId = json["leader_skin_id"].ToString();
|
|
}
|
|
|
|
public void SetAbility(JsonData json)
|
|
{
|
|
Bonus = new AvatarBattleBonus(json);
|
|
}
|
|
}
|