using LitJson; namespace Wizard; public class AvatarBattleInfo { public class AvatarBattleBonus { public string LeaderSkinId { get; private set; } public int BattleStartFirstPlayerTurnBp { get; private set; } public int BattleStartSecondPlayerTurnBp { get; private set; } public int BattleStartMaxLife { get; private set; } public string[] AbilityCosts { get; private set; } public string[] Abilities { get; private set; } public string[] PassiveAbilities { get; private set; } public string[] AbilityDesc { get; private set; } public string PassiveAbilityDesc { get; private set; } public AvatarBattleBonus(JsonData json) { LeaderSkinId = json["leader_skin_id"].ToString(); BattleStartFirstPlayerTurnBp = json["battle_start_firstplayerturn_bp"].ToInt(); BattleStartSecondPlayerTurnBp = json["battle_start_secondplayerturn_bp"].ToInt(); BattleStartMaxLife = json["battle_start_max_life"].ToInt(); AbilityCosts = json["ability_cost"].ToString().Split('|'); Abilities = json["ability"].ToString().Split(','); PassiveAbilities = json["passive_ability"].ToString().Split(','); AbilityDesc = json["ability_desc"].ToString().Split('|'); PassiveAbilityDesc = json["passive_ability_desc"].ToString(); } } public string LeaderSkinId { get; private set; } public AvatarBattleBonus Bonus { get; private set; } public AvatarBattleInfo(JsonData json) { LeaderSkinId = json["leader_skin_id"].ToString(); } public void SetAbility(JsonData json) { Bonus = new AvatarBattleBonus(json); } }