Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AvatarBattleInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

55 lines
1.6 KiB
C#

using LitJson;
namespace Wizard;
public class AvatarBattleInfo
{
public class AvatarBattleBonus
{
public string LeaderSkinId { get; private set; }
public int BattleStartFirstPlayerTurnBp { get; private set; }
public int BattleStartSecondPlayerTurnBp { get; private set; }
public int BattleStartMaxLife { get; private set; }
public string[] AbilityCosts { get; private set; }
public string[] Abilities { get; private set; }
public string[] PassiveAbilities { get; private set; }
public string[] AbilityDesc { get; private set; }
public string PassiveAbilityDesc { get; private set; }
public AvatarBattleBonus(JsonData json)
{
LeaderSkinId = json["leader_skin_id"].ToString();
BattleStartFirstPlayerTurnBp = json["battle_start_firstplayerturn_bp"].ToInt();
BattleStartSecondPlayerTurnBp = json["battle_start_secondplayerturn_bp"].ToInt();
BattleStartMaxLife = json["battle_start_max_life"].ToInt();
AbilityCosts = json["ability_cost"].ToString().Split('|');
Abilities = json["ability"].ToString().Split(',');
PassiveAbilities = json["passive_ability"].ToString().Split(',');
AbilityDesc = json["ability_desc"].ToString().Split('|');
PassiveAbilityDesc = json["passive_ability_desc"].ToString();
}
}
public string LeaderSkinId { get; private set; }
public AvatarBattleBonus Bonus { get; private set; }
public AvatarBattleInfo(JsonData json)
{
LeaderSkinId = json["leader_skin_id"].ToString();
}
public void SetAbility(JsonData json)
{
Bonus = new AvatarBattleBonus(json);
}
}