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23a65965587cb13dd00f8e1768cda4ebca671b4f
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gamer147 23a6596558 fix(battle-engine): Quaternion.identity w=1 to match Unity semantics
2026-06-05 16:49:02 -04:00
SVSim.BattleEngine
fix(battle-engine): Quaternion.identity w=1 to match Unity semantics
2026-06-05 16:49:02 -04:00
SVSim.BattleNode
fix(battlenode): emit real spellboost count in played-card knownList
2026-06-05 13:51:40 -04:00
SVSim.Bootstrap
refactor: type reward_type columns as UserGoodsType enum
2026-06-03 07:50:49 -04:00
SVSim.Database
refactor(battle-node): clear residual scripted-bot prose from comments/docs
2026-06-03 20:52:41 -04:00
SVSim.EmulatedEntrypoint
refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
2026-06-05 08:04:49 -04:00
SVSim.UnitTests
fix(battlenode): emit real spellboost count in played-card knownList
2026-06-05 13:51:40 -04:00
.dockerignore
Initial commit
2024-09-05 08:20:09 -04:00
.gitignore
chore: ignore *.bak editor backups
2026-06-03 13:56:59 -04:00
DCGEngine.sln
feat(battle-engine): scaffold empty SVSim.BattleEngine library
2026-06-05 16:34:46 -04:00
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
13 MiB
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