gamer147 1af0e03eeb fix(viewer): fresh signup defaults match prod tutorial capture
Three corrections to BuildDefaultViewer + RegisterAnonymousViewer
verified against data_dumps/traffic_prod_tutorial.ndjson:

- TutorialState now 1 (TUTORIAL_STEP0), not 0 (PRE_TUTORIAL_STEP).
  Wizard.Title.NextSceneSwitcher routes step==1 to the Prologue scene;
  any other non-{31,41,100} step routes to AreaSelect at section 0,
  which has no chapter data and crashes the client with a LINQ
  Single() "Sequence contains no matching element" from
  AreaSelectUI.SelectChapter. Prod's first /check/game_start returns
  now_tutorial_step="1"; step 0 is a pre-existence state we never
  want to expose on the wire.

- DisplayName " - " (literal space-dash-space), not "Player".
  Wizard.Title.UserNameInput.Start short-circuits with
  IsFinished=true on !string.IsNullOrEmpty(PlayerStaticData.UserName),
  silently skipping the name dialog AND the tutorial sub-step it
  drives (/tutorial/update_action #1 + /account/update_name). Prod
  uses " - " as the unset placeholder.

- viewer.Info.SelectedEmblem/SelectedDegree assigned from the default
  emblem/degree the loadout grants. Without this, /load/index emits
  selected_emblem_id=0 and selected_degree_id=0 for a fresh viewer
  that owns those cosmetics — prod sends the real granted IDs.

Also surfaces the actual Postgres constraint name in the unique-
violation re-raise (ExtractConstraintName), instead of always
saying "UDID" — the original message was misleading whenever the
real constraint was on owned-collection rows.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 18:02:52 -04:00
2024-09-05 08:20:09 -04:00
2024-09-05 08:33:12 -04:00
2026-05-23 16:25:49 -04:00
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
13 MiB
Languages
C# 100%