gamer147 190b50cbaf fix(tutorial): gift_receive reward_list carries post-state totals, not deltas
The client's PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct
assignment on each reward_list entry's reward_num, so currency/item totals
must be the new viewer balance — not the gift delta. Fresh accounts were
seeing their cached crystal/rupy balances clobbered down to the gift counts
until the next /load/index. Matches the project_wire_reward_list_post_state
memory and the prod capture (which shows 120 rupy = baseline 20 + gift 100).
2026-05-28 13:16:51 -04:00
2024-09-05 08:20:09 -04:00
2024-09-05 08:33:12 -04:00
2026-05-23 16:25:49 -04:00
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
13 MiB
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