177b4925a123ea8a675307296e38f665b877e946
The map used to grow unbounded over the process's lifetime — every fresh signup added an entry that was never reclaimed. Long-running dev hosts (or any future emulator deployment that doesn't restart often) would gradually leak memory. Cap at 10k entries by default with a simple FIFO eviction queue; re-stores of the same SID don't grow the queue. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
Languages
C#
100%