gamer147 1252f7bd35 fix(battle-node): read WS credentials from headers; skip Steam auth on WS upgrades
Two issues caught in the real-client smoke:

1) BestHTTP's SocketOptions.AdditionalQueryParams puts BattleId and
   viewerId on HTTP request HEADERS for WebSocket-only transport
   (NOT on the URL query string as the in-battle/transport.md spec
   says). Real clients therefore send them as headers; our handler
   was reading from query and rejecting every connect with "Unknown
   battle/viewer pair: <bid>/<garbage>". Fix: header-first, query-
   fallback (so the integration test still works against TestServer).

2) The Steam auth handler was running on every WS upgrade and
   throwing NotSupportedException on Request.Body.Seek (Kestrel's
   HttpRequestStream doesn't support Seek, and a WS upgrade is GET
   with Content-Length: 0 anyway). It flooded logs and added no
   value — the battle node has its own per-connection credentials.
   Skip auth when IsWebSocketRequest is true.

Spec correction for in-battle/transport.md to follow.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:12:21 -04:00
2024-09-05 08:20:09 -04:00
2024-09-05 08:33:12 -04:00
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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