Files
SVSimServer/SVSim.BattleNode/Sessions/InMemoryBattleSessionStore.cs

18 lines
553 B
C#

using System.Collections.Concurrent;
namespace SVSim.BattleNode.Sessions;
public sealed class InMemoryBattleSessionStore : IBattleSessionStore
{
private readonly ConcurrentDictionary<string, PendingBattle> _pending = new();
public void RegisterPending(PendingBattle battle) =>
_pending[battle.BattleId] = battle;
public PendingBattle? TryGetPending(string battleId) =>
_pending.TryGetValue(battleId, out var b) ? b : null;
public bool RemovePending(string battleId) =>
_pending.TryRemove(battleId, out _);
}