Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send the node URL as host:port/socket.io/ with no scheme prefix — e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager expects this exact shape; the leading ws:// we were sending plus the missing /socket.io/ path was preventing the client from completing the post-do_matching connect (eventually times out with "connection timed out"). Update BattleNodeOptions default, Program.cs override, and both controller and bridge tests to use "localhost:5148/socket.io/". Discovered during v1 smoke walkthrough. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
12 lines
409 B
C#
12 lines
409 B
C#
namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// DI-injected options for the battle node. NodeServerUrl matches the prod
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/// do_matching wire format: <c>host:port/socket.io/</c>, no scheme prefix.
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/// BestHTTP's SocketManager parses it as the Socket.IO v2 endpoint URL.
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/// </summary>
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public sealed class BattleNodeOptions
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{
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public string NodeServerUrl { get; set; } = "localhost:5148/socket.io/";
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}
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