Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/UIManager_ChangeViewSceneParam.g.cs
gamer147 b47741d2a5 feat(battle-engine): full-surface god-object stubs (UIManager/GameObjMgr/BattleLog) 7532->5600
Generate the COMPLETE decomp member surface (not frontier-subset, which silently drops
already-provided members) for UIManager(+ViewScene/ChangeViewSceneParam), GameObjMgr,
BattleLogManager/Item, InPlayCardFrameEffectControl. UIManager/Footer base fixes:
UIManager is MonoBehaviour (singleton kept by hand via --exclude); Footer is the copied
Engine type (removed the conflicting global shim). Add HUDMode enum, Wizard manager
return-type stubs, and a closure-stubs file for 7 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:23:52 -04:00

38 lines
1.4 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\UIManager.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BestHTTP;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle.View.Vfx;
using Wizard.Dialog.Setting;
using Wizard.UI.ReportToManagement;
public partial class UIManager
{
public partial class ChangeViewSceneParam
{
public Action OnBeforeChange { get; set; }
public Action OnChange { get; set; }
public float WaitTime { get; set; }
public bool IsFadeout { get; set; }
public bool IsInactive_AllView { get; set; }
public bool IsInactive_CurrentView { get; set; }
public List<ViewScene> InactiveViewList { get; set; }
public bool IsDestroy_CurrentView { get; set; }
public bool IsDestroy_AllDialog { get; set; }
public bool IsShow_LoadingIcon { get; set; }
public bool IsShow_CardIntroduction { get; set; }
public bool IsSimpleChange { get; set; }
public int MyPageMenuIndex { get; set; }
public bool IsCutCardMotion { get; set; }
public bool IsUpdateFooterMenuTexture { get; set; }
public Action<GameObject> BeforeOpening { get; set; }
public Action OnFinishChangeView { get; set; }
public ChangeViewSceneParam() { }
public void NotWait() { }
}
}