Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/PlayerMulliganSwapVfx.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

23 lines
1.1 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayerMulliganSwapVfx.cs
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class PlayerMulliganSwapVfx
{
private const float CARD_ROT_Z_PLAYER = 280f;
private const float CARD_ROT_Z_OPPONENT = -100f;
private IList<BattleCardBase> m_changeList;
private List<BattleCardBase> _drawCards;
private List<int> _posIndexList;
private bool _isPlayer;
public PlayerMulliganSwapVfx(List<BattleCardBase> newCards, List<int> posList, IList<BattleCardBase> oldCards, bool isPlayer) { }
private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
private void PrepareBuryCard() { }
private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
private VfxBase MoveCardToDeck(BattleCardBase card) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
private Vector3 GetCardHolderPos() => default!;
private float GetCardRotZ() => default!;
}
}