// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayerMulliganSwapVfx.cs using System.Collections.Generic; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class PlayerMulliganSwapVfx { private const float CARD_ROT_Z_PLAYER = 280f; private const float CARD_ROT_Z_OPPONENT = -100f; private IList m_changeList; private List _drawCards; private List _posIndexList; private bool _isPlayer; public PlayerMulliganSwapVfx(List newCards, List posList, IList oldCards, bool isPlayer) { } private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private void PrepareBuryCard() { } private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private VfxBase MoveCardToDeck(BattleCardBase card) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private Vector3 GetCardHolderPos() => default!; private float GetCardRotZ() => default!; } }