Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/PlayEffectAndSeVfx.g.cs
gamer147 795f7a6bc8 feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:10:52 -04:00

16 lines
1.0 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayEffectAndSeVfx.cs
using System;
using CriWare;
using UnityEngine;
namespace Wizard.Battle.View.Vfx
{
public partial class PlayEffectAndSeVfx
{
public int NowStep { get; set; }
public PlayEffectAndSeVfx(Func<GameObject> getLoadedEffectObject, Transform baseTransform, bool isFollow = false, bool isFollowPosition = false, bool isFollowAll = false) : base(getLoadedEffectObject, baseTransform, isFollow, isFollowPosition, isFollowAll) { }
public PlayEffectAndSeVfx(Func<GameObject> getLoadedEffectObject, Vector3 position, bool isFollow = false, bool isFollowPosition = false) : base(getLoadedEffectObject, position, isFollow, isFollowPosition) { }
public PlayEffectAndSeVfx(Func<GameObject> getLoadedEffectObject, Func<Vector3> getPosition, bool isFollow = false, bool isFollowPosition = false, int layer = -1) : base(getLoadedEffectObject, getPosition, isFollow, isFollowPosition, layer) { }
public void Play() { }
}
}