// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\PlayEffectAndSeVfx.cs using System; using CriWare; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class PlayEffectAndSeVfx { public int NowStep { get; set; } public PlayEffectAndSeVfx(Func getLoadedEffectObject, Transform baseTransform, bool isFollow = false, bool isFollowPosition = false, bool isFollowAll = false) : base(getLoadedEffectObject, baseTransform, isFollow, isFollowPosition, isFollowAll) { } public PlayEffectAndSeVfx(Func getLoadedEffectObject, Vector3 position, bool isFollow = false, bool isFollowPosition = false) : base(getLoadedEffectObject, position, isFollow, isFollowPosition) { } public PlayEffectAndSeVfx(Func getLoadedEffectObject, Func getPosition, bool isFollow = false, bool isFollowPosition = false, int layer = -1) : base(getLoadedEffectObject, getPosition, isFollow, isFollowPosition, layer) { } public void Play() { } } }