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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

32 lines
628 B
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class MyPageBGInfo
{
public MyPageDetail.BGType BGType { get; set; }
public string Id { get; set; }
public List<string> RandomIdList { get; set; }
public MyPageBGInfo()
{
}
public MyPageBGInfo(JsonData json)
{
BGType = (MyPageDetail.BGType)json["select_type"].ToInt();
Id = json["mypage_id"].ToString();
RandomIdList = new List<string>();
if (json.TryGetValue("mypage_id_list", out var value))
{
for (int i = 0; i < value.Count; i++)
{
RandomIdList.Add(value[i].ToString());
}
}
}
}