Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
117 lines
2.8 KiB
C#
117 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class MovieSubtitles : MonoBehaviour
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{
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private class SubtitlesData
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{
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public string Text { get; private set; }
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public int StartPositionTime { get; private set; }
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public int EndPositionTime { get; private set; }
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public SubtitlesData(string text, int startPositionTime, int endPositionTime)
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{
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Text = text;
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StartPositionTime = startPositionTime;
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EndPositionTime = endPositionTime;
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}
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}
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private enum eStateSubtitles
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{
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READY,
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WAIT_DISPLAY_START,
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WAIT_DISPLAY_END,
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FINISH
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}
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[SerializeField]
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private UILabel _labelMovieSubtitles;
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public void PlaySubtitles(string subtitlesCSV)
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{
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if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES))
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{
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Finish();
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return;
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}
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List<SubtitlesData> subtitlesDataList = ParseSubtitlesData(subtitlesCSV);
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base.gameObject.SetLayer(LayerMask.NameToLayer("SystemUI"), isSetChildren: true);
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_labelMovieSubtitles.gameObject.SetActive(value: true);
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StartCoroutine(ISubtitlesOnPlayMovie(subtitlesDataList));
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}
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public void Finish()
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{
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Object.Destroy(base.gameObject);
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}
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private List<SubtitlesData> ParseSubtitlesData(string subtitlesCSV)
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{
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List<SubtitlesData> list = new List<SubtitlesData>();
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foreach (ArrayList item in Utility.ConvertCSV(subtitlesCSV))
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{
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string[] obj = (string[])item.ToArray(typeof(string));
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string text = obj[0];
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int startPositionTime = int.Parse(obj[1]);
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int endPositionTime = int.Parse(obj[2]);
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list.Add(new SubtitlesData(text, startPositionTime, endPositionTime));
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}
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return list;
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}
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private IEnumerator ISubtitlesOnPlayMovie(List<SubtitlesData> subtitlesDataList)
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{
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int index = 0;
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SubtitlesData data = null;
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eStateSubtitles state = eStateSubtitles.READY;
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_labelMovieSubtitles.text = string.Empty;
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while (true)
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{
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switch (state)
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{
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case eStateSubtitles.READY:
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if (index < subtitlesDataList.Count)
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{
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data = subtitlesDataList[index];
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state = eStateSubtitles.WAIT_DISPLAY_START;
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}
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else
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{
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state = eStateSubtitles.FINISH;
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}
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continue;
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case eStateSubtitles.WAIT_DISPLAY_START:
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if (Toolbox.MovieManager.GetSeekPosition() > data.StartPositionTime)
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{
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_labelMovieSubtitles.text = data.Text;
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state = eStateSubtitles.WAIT_DISPLAY_END;
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continue;
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}
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break;
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case eStateSubtitles.WAIT_DISPLAY_END:
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if (Toolbox.MovieManager.GetSeekPosition() > data.EndPositionTime)
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{
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_labelMovieSubtitles.text = string.Empty;
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state = eStateSubtitles.READY;
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index++;
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continue;
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}
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break;
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}
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if (state == eStateSubtitles.FINISH)
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{
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break;
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}
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yield return null;
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}
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Finish();
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}
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}
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