Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISinglePlayptnRecord.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

247 lines
5.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AISinglePlayptnRecord
{
public List<int> PlayPtn;
public ulong PlayPtnHash;
public List<PlayedCardInfo> PlayedCardList;
public bool IsValid;
public int LastRestPp;
public int TotalDrawCount;
public float FirstPlayCardPriority;
public AIVirtualCard FirstSummonedAllyFollower;
public int ReferenceFieldIndex { get; private set; }
public List<AIVirtualCard> UsableHandCardList { get; private set; }
public List<AIVirtualCard> RestHandCardList { get; private set; }
public List<AIVirtualCard> AllDiscardedCardList { get; private set; }
public int DiscardCount
{
get
{
if (AllDiscardedCardList != null)
{
return AllDiscardedCardList.Count;
}
return 0;
}
}
public int PlayPtnCount
{
get
{
if (PlayPtn != null)
{
return PlayPtn.Count;
}
return 0;
}
}
public AISinglePlayptnRecord(List<int> playPtn, AIVirtualField field, int fieldIndex)
{
PlayPtn = playPtn;
PlayPtnHash = AIHandPtnCalculator.CalculatePlayPtnHash(field, playPtn);
IsValid = true;
LastRestPp = field.AllyPp;
ReferenceFieldIndex = fieldIndex;
TotalDrawCount = 0;
InitializeHandCardList(field);
AllDiscardedCardList = null;
PlayedCardList = new List<PlayedCardInfo>();
for (int i = 0; i < playPtn.Count; i++)
{
int num = playPtn[i];
AIVirtualCard card = field.AllyHandCards[num];
PlayedCardList.Add(new PlayedCardInfo(num, card));
if (i == 0)
{
FirstPlayCardPriority = card.GetPriority(playPtn);
}
}
}
public void UpdatePlayPtnRecord(PlayedCardInfo info)
{
TotalDrawCount += info.DrawCount;
LastRestPp = info.RestPp;
if (!info.IsPlayable)
{
IsValid = false;
}
RestHandCardList.Remove(info.Card);
info.IsProcessed = true;
}
public bool IsToBeRegister()
{
return PlayPtn.Count == PlayedCardList.Count;
}
public AIVirtualCard FindRealActor(AIVirtualCard originalCard)
{
List<PlayedCardInfo> playedCardList = PlayedCardList;
for (int i = 0; i < playedCardList.Count; i++)
{
PlayedCardInfo playedCardInfo = playedCardList[i];
if (originalCard.IsSameCard(playedCardInfo.Card) && playedCardInfo.TransformCard != null)
{
return playedCardInfo.TransformCard;
}
}
return originalCard;
}
public bool IsMatchedPattern(List<int> playPtn)
{
for (int i = 0; i < PlayPtn.Count; i++)
{
int num = PlayPtn[i];
int num2 = playPtn[i];
if (num != num2)
{
return false;
}
}
return true;
}
private void InitializeHandCardList(AIVirtualField field)
{
UsableHandCardList = new List<AIVirtualCard>();
RestHandCardList = new List<AIVirtualCard>();
for (int i = 0; i < field.AllyHandCards.Count; i++)
{
AIVirtualCard item = field.AllyHandCards[i];
RestHandCardList.Add(item);
if (!PlayPtn.Contains(i))
{
UsableHandCardList.Add(item);
}
}
}
public bool IsAllTargetsUsableHandCard(List<AIVirtualCard> targets)
{
if (UsableHandCardList == null)
{
return false;
}
for (int i = 0; i < targets.Count; i++)
{
AIVirtualCard item = targets[i];
if (!UsableHandCardList.Contains(item))
{
return false;
}
}
return true;
}
public bool IsUsableHandCard(AIVirtualCard card)
{
if (UsableHandCardList == null)
{
return false;
}
for (int i = 0; i < UsableHandCardList.Count; i++)
{
if (UsableHandCardList[i].IsSameCard(card))
{
return true;
}
}
return false;
}
public void CheckRegisteredDiscardInfo(AIDiscardInfo discardInfo)
{
if (discardInfo.IsNGByAI)
{
IsValid = false;
}
else if (discardInfo.IsSuccess)
{
List<AIVirtualCard> targetList = discardInfo.TargetList;
UpdateHandCardList(targetList);
AllDiscardedCardList = AIParamQuery.AddRangeToList(targetList, AllDiscardedCardList);
}
}
public void UpdateHandCardList(List<AIVirtualCard> usedHandCardList)
{
if (usedHandCardList != null && usedHandCardList.Count > 0)
{
for (int i = 0; i < usedHandCardList.Count; i++)
{
AIVirtualCard item = usedHandCardList[i];
UsableHandCardList.Remove(item);
RestHandCardList.Remove(item);
}
}
}
public void RegisterPreprocess(PlayedCardInfo info, AIVirtualTargetSelectAction situation, AIVirtualField field)
{
AISimulationPreprocessRecorder preprocessRecorder = situation.PreprocessRecorder;
info.RegisterPreprocess(preprocessRecorder);
AIVirtualCard card = info.Card;
if (preprocessRecorder.TotalBurialCount <= 0)
{
return;
}
AIVirtualTargetSelectInfo burialSelectInfo = card.GetBurialSelectInfo(field, situation);
bool flag = false;
bool isBreakPlayptn = false;
if (burialSelectInfo != null)
{
AISelectedTargetInfo burialSelectTargets = burialSelectInfo.GetBurialSelectTargets(situation, field, burialSelectInfo, this, out isBreakPlayptn);
if (burialSelectTargets != null)
{
info.RegisterPreDecidedPreprocessTarget(burialSelectTargets);
UpdateHandCardList(burialSelectTargets.Targets);
flag = true;
}
}
if (flag)
{
IsValid = !isBreakPlayptn;
}
else
{
preprocessRecorder.ClearBurialCount();
}
}
public PlayedCardInfo FindPlayedCardInfo(AIVirtualCard actor)
{
if (PlayedCardList == null || PlayedCardList.Count <= 0)
{
return null;
}
for (int i = 0; i < PlayedCardList.Count; i++)
{
PlayedCardInfo playedCardInfo = PlayedCardList[i];
if (actor.IsSameCard(playedCardInfo.Card))
{
return playedCardInfo;
}
}
return null;
}
}