Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
using System.Linq;
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namespace Wizard;
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public class AIRemoveSkill : AIScriptArgumentExpressions
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{
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private readonly AIScriptTokenArgType[] LEGAL_TIMING_ARGS = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.WHEN_DESTROY,
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AIScriptTokenArgType.WHEN_CLASH
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};
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private readonly AIScriptTokenArgType[] LEGAL_TYPE_ARGS = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.ALL,
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AIScriptTokenArgType.KILLER
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};
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public AIScriptTokenArgType Timing { get; private set; }
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public AIScriptTokenArgType RemoveSkillType { get; private set; }
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public AIRemoveSkill(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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Timing = AIScriptTokenArgType.NONE;
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RemoveSkillType = AIScriptTokenArgType.NONE;
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int num = -1;
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AIScriptTokenArgType legalType = AIScriptTokenArgType.NONE;
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for (int i = 0; i < _exprList.Count; i++)
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{
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if (IsLegalType(_exprList[i], LEGAL_TYPE_ARGS, out legalType))
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{
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num = i;
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RemoveSkillType = legalType;
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break;
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}
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}
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if (num < 0)
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{
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return;
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}
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int num2 = -1;
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for (int j = 0; j < _exprList.Count; j++)
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{
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if (IsLegalType(_exprList[j], LEGAL_TIMING_ARGS, out legalType))
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{
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num2 = j;
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Timing = legalType;
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break;
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}
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}
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_ = 0;
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}
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private bool IsLegalType(AIPolishConvertedExpression arg, AIScriptTokenArgType[] argArray, out AIScriptTokenArgType legalType)
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{
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legalType = AIScriptTokenArgType.NONE;
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if (arg.TokenList != null && arg.TokenList.Count > 0)
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{
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AIScriptTokenBase aIScriptTokenBase = arg.TokenList[0];
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if (aIScriptTokenBase is AIScriptArgumentToken)
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{
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AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)aIScriptTokenBase).ArgumentType;
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if (argArray.Contains(argumentType))
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{
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legalType = argumentType;
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return true;
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}
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}
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}
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return false;
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}
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}
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